# --- particle system options ---
# psize: <scalar>  (particle size)
# psize-r: <scalar> (particle size range, unused currently)
# life: <scalar> (particle life in seconds)
# life-r: <scalar> (particle life range)
# birth-rate: <scalar> (birth rate, particles/sec)
# birth-rate-r: <scalar> (birth rate range)
# grav: <vecror3> (gravity vector)
# shoot: <vector3> (shoot vector, direction AND force)
# shoot-r: <vector3> (shoot vector range)
# friction: <scalar> (environment friction multiplier)
# spawn_off: <vector3> (spawn particles in specified offset from the emitter position)
# spawn_off-r: <vector3> (range of spawn-offset random vector)
# tex: <string> (texture filename)
# color_start: <vector4> (color at time of birth, alpha included)
# color_end: <vector4> (color at time of death, alpha included)
# color: <vector4> (specify the same color for start/end)
# rot: <scalar> (particle rotation in rad/sec)
# halo: <string> (halo texture filename)
# halo_size: <scalar> (halo size)
# halo_rot: <scalar> (halo rotation in rad/sec)
# big_particles: <boolean> (requirement for big screen-space particles)

psize: 800.0
life: 5.0
birth-rate: 130.0
grav: 0, 0, 0
shoot: 0, 0, 0
shoot-r: 3.0, 0.2, 0.1;
friction: 0.995
spawn_off: 0, 0, 0
spawn_off-r: 10, 1.0, 3
tex: data/img/psys03.png
color_start: 0.25, 0.4, 1.0, 1.0
color_end: 0.5, 0.8, 1.0, 0.1
glob_rot: 0.0
rot: 0.0

halo: data/img/psys03.png
halo_size: 2800.0

big_particles: true
